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Magic
Sept 28, 2005 6:54:09 GMT
Post by The Overseer on Sept 28, 2005 6:54:09 GMT
Magical ability in Elendhel is currently limited in to that of healing potions, and special medicines, and that of the natural ability of the elves nature magic.
To allow the ability of magic would mean either:
A. Trusting users to be fair and resonable in regards to the amount of magic they can use/master.
Either way, an element of trust is involved. Such things can be hard to regulate.
B. Giving each user a limit on the number of spells they can use, and trusting them to use them wisely.
Of couse this begs the question 'Will everyone be allowed magic? regardless of choice of race/job, or will it be confined mainly to wizards/soucerers/witchs/warlocks and other creatures of a magical nature.'
Take these thing into consideration. Think on them deeply...My grace has bestowed upon thee the chance to have your say on how things turn out. Speak now, or hold your tongue forever more.
....From the heavens I bring you this choice...Choose wisely folk of the realm...I am always watching...
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Magic
Sept 28, 2005 11:26:44 GMT
Post by Zoltan on Sept 28, 2005 11:26:44 GMT
May I, Zoltan, be the first to speak. Ahem... I think! I think it shouldn't be discovered just yet... Because I kind of like the idea of fantasy without magic. I believe that in real life everyone would want magic to exist or STILL exist according to what you believe. This makes it easy and fun to believe in magic but not being able to reach it or not believe in it.
Meow.
And it's hard indeed to let people use magic without them overdoing it...
Okay, okay. What I want to say is: I won't mind if there's magic or not, but if there is some clear rules will be needed.
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Magic
Sept 28, 2005 15:35:34 GMT
Post by The Shadow on Sept 28, 2005 15:35:34 GMT
I am not going to ovte as I am undecided on this matter. But there is no actual stats or anything of that sort in this game so if we had magic it would be nice to not have anything like: Only 10 Spells a week. If there is magic maybe you should have something like: Use spells reasonably.
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Magic
Sept 29, 2005 14:01:27 GMT
Post by Arin-Skylis on Sept 29, 2005 14:01:27 GMT
Hmm...I'm kinda undecided myself.
I mean maybe it would be alright to give magic to some people, like if they specifically chose to be a wizard or whatever...
But there's still the issue of balance. If someone could just set you on fire or something...you'd pretty much be dead, and that's unfair.
It's a toughie.
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Magic
Sept 30, 2005 8:32:50 GMT
Post by Zoltan on Sept 30, 2005 8:32:50 GMT
If magic were discovered, my friends, then there would be absolutely no one! NOBODY, who knows how to wield it properly! So, settign someone on fire will be too hard: perhaps you could create a tiny flame and hope that the subject won't notice... but a sudden outburst of flames is too much, I say...
I'm thinking about it... Just... Just thinking, you know.... Thinking.
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Magic
Sept 30, 2005 14:40:24 GMT
Post by The Shadow on Sept 30, 2005 14:40:24 GMT
Zoltan is capable of thinking! This is bad... very bad...
If Zoltan has the capablilties to think, who knows what else might happen.
*Runs away*
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Makazo
Regular
Sexy Beast
Posts: 225
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Magic
Jan 17, 2006 19:58:17 GMT
Post by Makazo on Jan 17, 2006 19:58:17 GMT
how about magical weapons.... are there limits on what kinds of enchantments or weapon powers there can be? Other than simply ridiculous statements of course.
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Magic
Jan 18, 2006 8:30:37 GMT
Post by Arin-Skylis on Jan 18, 2006 8:30:37 GMT
Magical artefacts are allowed.
Just as long as you don't go mental you know...Like magic stones that can blow up the earth of what have you.
Just be reasonable that's all we ask!
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Makazo
Regular
Sexy Beast
Posts: 225
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Magic
Jan 19, 2006 16:33:58 GMT
Post by Makazo on Jan 19, 2006 16:33:58 GMT
of course, everything should be reasonable. as far as magic goes, for the purpose of the thread, i think it should be extremely limited possibly only faintly delving into divination and enchanting. I don't think it should include things like fireballs and such, wizards would be well educated sages with some mystic powers, not frail little men uprooting mountains and planting them on their heads and such.
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Magic
Jan 19, 2006 19:14:45 GMT
Post by Zoltan on Jan 19, 2006 19:14:45 GMT
There is something I thought of about thirty seconds ago. There is, friends and other positive things, something called "harmless magic". Well. . . I don't know if that's what it's called but I'll just call it that. I have hosted several D&D 3.5 games, part in one campaign. Dragonlance setting for who might know what that is. Well, D&D (dungeons and dragons) has spells like: Light. Light allows someone to make a small object a lightsource. If entering a dungeon one might pick up a rock and "light" it so she might see what's ahead. Other such spells are, as mentioned before, harmless. That's the kind of magic I wouldn't mind if it was discovered step by step. Perhaps people will have to travel long. . . And far. Wounds might have to be endured. . . Someone might have to dig deep in the bowels of the earth, even deeper than any dwarf before. If magic were to be discovered, however harmless the spell, I think it should be a big adventure, a great ordeal. AGONY! ANGER! FRUSTRATION! ROMANCE! LAUGHTER! Think about it...
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Razor
Regular
The Traveling Assasine
Posts: 120
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Magic
Jan 19, 2006 21:03:24 GMT
Post by Razor on Jan 19, 2006 21:03:24 GMT
Well... I always thought the reason Magic was not allowed was because it would make the story seem possible. Magic is not real, but skills a magic tricks are.
Instead of introducing magic, we could introduce skills. For instance, certain races or families could have bloodline traits, such as speed or exceptional vision. These skills could be introduced through training much like Zoltan suggested.
An Elf for example could learn how to blend in with his/her surrounding, while on a quest through the forest. When pursued, they used their surrounding such as bushes or trees to hide. In time, they could become masters at this, especially if it is a trait that was common in their species or bloodline. They could become so good in fact, that these skills could rival the abilities of magic.
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Argakh
Dark Creatures
Posts: 12
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Magic
Jan 20, 2006 9:35:19 GMT
Post by Argakh on Jan 20, 2006 9:35:19 GMT
I have always liked what some people calls low-fantasy. I like dragons, but prefer them to be super rare or better yet, the stuff of legends where you never get to know if they really exist. I also like magic, but not really the standard magic, where you utter a word and a ball of flame shoots from your palm. I like magic with twists, rituals and small utilisation spells like Zoltan mentioned. I enjoy magic where you make it semi believable or at least try to involve the laws of physics. Light a candle with magic and get frost in your beard because the energy has to be taken from the air around it. Try to channel to much magic and end up like a human torch or if your lucky, alive but insane.
As I see it the whole point is to write good stories together, not 'win' the game. Since there are no rules or stats battles are based on the imagination of the writer.
One thing I dont understand is why magic items are allowed but not magic? Magic items have the same potential as raw magic, does it not? The way we attack is really secondary since we make up the results of it without restrictions.
As a conclusion, I think that a restriction against magic is fine, as is magic if there are rules for what magic is allowed. I also would like to add that I believe there should be restrictions about what kind of items people can equip themselves with.
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Magic
Jan 21, 2006 12:24:24 GMT
Post by Gr'mefis on Jan 21, 2006 12:24:24 GMT
ive said before, im all for using magic. but in for purpose of this RPG its NOT been discovered yet... so we have to go out and learn it/find it.. maybe arin could introduce a new charecter with these specific magical abilities... that way then she can teach it to others....keep a control over it...
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Teriok
Stranger
I live in the Bulgarian Alps, but since thier are no Bulgain Alps don't look for me.
Posts: 13
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Magic
Jan 22, 2006 1:58:14 GMT
Post by Teriok on Jan 22, 2006 1:58:14 GMT
If there will be magic( And that would be so cool) it would need limits. For example : so one will abuse is and go BAAM, and destroy the place.
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Teriok
Stranger
I live in the Bulgarian Alps, but since thier are no Bulgain Alps don't look for me.
Posts: 13
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Magic
Jan 22, 2006 1:59:21 GMT
Post by Teriok on Jan 22, 2006 1:59:21 GMT
This* sorry I can type well and our computer sucks
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Magic
Feb 6, 2006 17:35:51 GMT
Post by Arin-Skylis on Feb 6, 2006 17:35:51 GMT
As I undersatnd it Inya, magical artefacts are allowed and not magic for these reasons:
Anyone can utilse a small amount of magic this way, it keeps things fair as opposed to someone being a wizard and someone not...
It has a more limited feel to it. I can see that someone would come up with an artefact that would perhaps emit a small amount of light, whereas if you had magical ability physically then you might be inclined to write you can shoot fireballs instead...
I'm not so sure that really made much sense...But it did to me when I talked it over with The Overseer in the early days.
I do like your idea of magic the 'costs' as it were though. Akin to the idea that if you wish to move something somewhere instantaneously, you must displace the object with something of similar mass from the place you wish to send it...Interesting.
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Magic
Feb 15, 2006 13:28:58 GMT
Post by Freya Craftneedle on Feb 15, 2006 13:28:58 GMT
Wow, okay. Ahem, I've found it again! At long last I come upon this thread again and find it more up to date than ever! People, Makazo and I, mainly Makazo though , have introduced magical artifacts in the story as something important. What Inya said is true, keep it cool, you know, their magic isn't ultra strong. I'm just saying because... Well, the oportunity to find an artifact is here now... It may be mighty tempting, but partner I tell tou, if we step out of line we'll all regret it! We shouldn't be scared of these artifacts, I wouldn't mind if any of you found one, but realize that it's easy to go too far with them and we must resist that temptation! Yeah yeah, Zoltan, shut up, will you, stupid preacher!
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Kira
Regular
Self Proclaimed Angel of Death
Posts: 119
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Magic
Mar 18, 2006 2:44:16 GMT
Post by Kira on Mar 18, 2006 2:44:16 GMT
Submitting my ideas on magic here... If we do introduce it to Elendel, there should be different types. My suggestions would be:
Neutral: The result of hard work and study, more like science than actual supernatural activity.
Light, Holy, ect...: The result of faith in a deity and good spiritual energy
Dark, Evil, ect....: The result of dealing with dark spirits, fairly hazardous to the user. (Kira would use this one, most definitely)
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Magic
Mar 18, 2006 3:56:50 GMT
Post by Aleksandr Brovsky on Mar 18, 2006 3:56:50 GMT
I'm for magic. In fact, my character's a chemist so I can throw exploding powder at people--as close to magic as is allowed.
But I'm not for "Aleksandr casted his lvl 3 Rain of Fire."
I don't want spells. I think magic should be potent, volatile and untrustworthy. The more you do it, the greater the harm to you. And Kira's idea of magic through patron gods interests me too.
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Magic
Mar 18, 2006 4:03:46 GMT
Post by Arin-Skylis on Mar 18, 2006 4:03:46 GMT
I like that idea ^^ Different disiplines depending on your charectar type. It would certainly help to regulate.
Like you would be made to choose a specific type of magic to master in, then perhaps a lower form too.
For example, I'll just take Kira since you posted. you say you'd be dark magic, so we could have a 'Shadow Magic' catagory which holds a number of specified or non-specified spells which she could master in over time (some abilities she could already perform highly, some she could not) and then say a lower level magic ability in say...'Blood Magic' which also carries a number of spells.
that might not make much sense...But basically I'm thinking like this.
'John doe' he's a 'Light' charecter, sub-divsion 'Holy' at 'Master Lvl' and 'Water' at 'Minor lvl'
and as such he has access to all the 'Holy' magic Master level spells, and all the water magic Minor level spells.
Let's see...
Light> Holy/Water/Wind/Ice/Heal Dark> Shadow/Blood/Illusion/Devil/Fire Neutral> Lightening/Earth
and then each of those holds a number of spells of which some are 'Master' level and some are 'Minor' level...Perhaps user invented, and they all get added to the roster and it's sort of pick and choose depending on what division you've picked and what Master/minors you've chosen, if any.
Just a few ideas. Prolly doens't make much sense...But Nevermind!
EDIT: another addition, all magic also has consequences. Action/reaction kinda thing. To make it easier to be reasonable about it.
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